История изменений
Исправление eagleivg, (текущая версия) :
Да.
Invalid read of size 1
в ShaderElement::equal(ShaderElement&) в /home/builder/xray-16/src/Layers/xrRender/Shader.cpp:95
Address 0x8 is not stack'd, malloc'd or (recently) free'd 1: ShaderElement::equal(ShaderElement&) в /home/builder/xray-16/src/Layers/xrRender/Shader.cpp:95
2: Shader::equal(Shader&) в /home/builder/xray-16/src/Layers/xrRender/Shader.cpp:125
3: CResourceManager::_lua_Create(char const*, char const*) в /home/builder/xray-16/src/Layers/xrRenderPC_GL/glResourceManager_Scripting.cpp:521
4: resptrcode_shader::create(char const*, char const*, char const*, char const*) в /home/builder/xray-16/src/Layers/xrRender/Shader.cpp:21
5: CPSLibrary::Load(char const*) в /home/builder/xray-16/src/Layers/xrRender/PSLibrary.cpp:259
6: CPSLibrary::OnCreate() в /home/builder/xray-16/src/Layers/xrRender/PSLibrary.cpp:28
7: CRender::create() в /home/builder/xray-16/src/Layers/xrRenderPC_GL/rgl.cpp:358
8: D3DXRenderBase::OnDeviceCreate(char const*) в /home/builder/xray-16/src/Layers/xrRender/r__dsgraph_build.cpp:895
9: CRenderDevice::Create() в /home/builder/xray-16/src/xrEngine/Device_create.cpp:71
10: Startup() в /home/builder/xray-16/src/xrEngine/main.cpp:196
11: RunApplication() в /home/builder/xray-16/src/xrEngine/main.cpp:295
12: entry_point(char const*) в /home/builder/xray-16/src/xr_3da/entry_point.cpp:45
13: main в /home/builder/xray-16/src/xr_3da/entry_point.cpp:100
Исходная версия eagleivg, :
Да. Но способ починки...