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История изменений

Исправление x4DA, (текущая версия) :

В The Last Of Us racket юзали

When developing our codebase for the Playstation 3 we decided we needed a comprehensive scripting system to enable the creation of significant amounts of customized data typically necessary to develop a Naughty Dog game. Using C++ in conjunction with off the shelf tools like Maya, Photoshop, and even internal custom game layout tools usually leaves many large gaps in our ability to piece together the game design we envision.

As a result we selected Racket (then MzScheme) as a platform upon which to develop a system that provided the abilities we needed. In our Racket based system (DC), we develop a multitude of domain specific languages, a powerful gameplay scripting system, and systems for implementing animation, effects, and sound.

Исходная версия x4DA, :

racket - не лисп

В The Last Of Us racket юзали

[quoute] When developing our codebase for the Playstation 3 we decided we needed a comprehensive scripting system to enable the creation of significant amounts of customized data typically necessary to develop a Naughty Dog game. Using C++ in conjunction with off the shelf tools like Maya, Photoshop, and even internal custom game layout tools usually leaves many large gaps in our ability to piece together the game design we envision.

As a result we selected Racket (then MzScheme) as a platform upon which to develop a system that provided the abilities we needed. In our Racket based system (DC), we develop a multitude of domain specific languages, a powerful gameplay scripting system, and systems for implementing animation, effects, and sound.