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Исправление fornlr, (текущая версия) :

Слишком толсто. Вот тебе для начала.

Плохое начало. Я могу тебе «пруф» с подобных ресурсов привести, что Windows 8 должна была выйти 128 битной.

Вот

1) https://www.reddit.com/r/linux_gaming/comments/33euke/video_metro_redux_bench...

https://www.reddit.com/r/linux_gaming/comments/2paadx/metro_redux_missing_tes...

I also believe this is the reason why it performs better on Linux. Unless they massively overhauled the game in the Redux versions, I have the original Metro LL release and tested it on both Linux & Windows. With Tesselation & SSAA disabled, the Windows version still looked «better» than the Linux one. I really wanted to believe Linux could outperform Windows same-settings wise but apart from the more obvious options like tesselation, it's apparent that there are other visual effects that didn't make it to the D3D->OGL translation layer hence why Linux version always ran faster but didn't look as good as Windows one. The situation seems to have remained the same for Redux.

Ну любой нормальны, а не фанатик, скажет что графика чуть хуже по сглаживанию и свету.

И сравнение скриншотов Windows vs Linux

2) цитата разработчиков

Yes, the original Metro Last Light Linux port was based on OpenGL 3.2 - it was stable but did not support high-end features. For Redux we are essentially replicating the DX11 version, with almost one-to-one correspondence in features.»

Тоесть говорит о том что Metro Redux ПОЧТИ догнала вендовую версию.

3)

Помимо этого еще есть и интервью с разработчиками, где они подробно объясняли, что при абсолютно одинаковой картинке - в Linux выдает больше ФПС.

Естетсвенно нужен пруф. Ты балаболишь опять.

Исправление fornlr, :

Слишком толсто. Вот тебе для начала.

Плохое начало. Я могу тебе «пруф» с подобных ресурсов привести, что Windows 8 должна была выйти 128 битной.

Вот

1) https://www.reddit.com/r/linux_gaming/comments/33euke/video_metro_redux_bench...

https://www.reddit.com/r/linux_gaming/comments/2paadx/metro_redux_missing_tes...

I also believe this is the reason why it performs better on Linux. Unless they massively overhauled the game in the Redux versions, I have the original Metro LL release and tested it on both Linux & Windows. With Tesselation & SSAA disabled, the Windows version still looked «better» than the Linux one. I really wanted to believe Linux could outperform Windows same-settings wise but apart from the more obvious options like tesselation, it's apparent that there are other visual effects that didn't make it to the D3D->OGL translation layer hence why Linux version always ran faster but didn't look as good as Windows one. The situation seems to have remained the same for Redux.

Ну любой нормальны, а не фанатик, скажет что графика чуть хуже по сглаживанию и свету.

И сравнение скриншотов Windows vs Linux

2) цитата разработчиков

Yes, the original Metro Last Light Linux port was based on OpenGL 3.2 - it was stable but did not support high-end features. For Redux we are essentially replicating the DX11 version, with almost one-to-one correspondence in features.»

Тоесть говорит о том что Metro Redux ПОЧТИ догнала вендовую версию.

3)

Помимо этого еще есть и интервью с разработчиками, где они подробно объясняли, что при абсолютно одинаковой картинке - в Linux выдает больше ФПС.

Ну и https://www.reddit.com/r/linux_gaming/comments/2paadx/metro_redux_missing_tes...

Естетсвенно нужен пруф. Ты балаболишь опять.

Исправление fornlr, :

Слишком толсто. Вот тебе для начала.

Плохое начало.

Вот

1) https://www.reddit.com/r/linux_gaming/comments/33euke/video_metro_redux_bench...

https://www.reddit.com/r/linux_gaming/comments/2paadx/metro_redux_missing_tes...

I also believe this is the reason why it performs better on Linux. Unless they massively overhauled the game in the Redux versions, I have the original Metro LL release and tested it on both Linux & Windows. With Tesselation & SSAA disabled, the Windows version still looked «better» than the Linux one. I really wanted to believe Linux could outperform Windows same-settings wise but apart from the more obvious options like tesselation, it's apparent that there are other visual effects that didn't make it to the D3D->OGL translation layer hence why Linux version always ran faster but didn't look as good as Windows one. The situation seems to have remained the same for Redux.

Ну любой нормальны, а не фанатик, скажет что графика чуть хуже по сглаживанию и свету.

И сравнение скриншотов Windows vs Linux

2) цитата разработчиков

Yes, the original Metro Last Light Linux port was based on OpenGL 3.2 - it was stable but did not support high-end features. For Redux we are essentially replicating the DX11 version, with almost one-to-one correspondence in features.»

Тоесть говорит о том что Metro Redux ПОЧТИ догнала вендовую версию.

3)

Помимо этого еще есть и интервью с разработчиками, где они подробно объясняли, что при абсолютно одинаковой картинке - в Linux выдает больше ФПС.

Ну и https://www.reddit.com/r/linux_gaming/comments/2paadx/metro_redux_missing_tes...

Естетсвенно нужен пруф. Ты балаболишь опять.

Исправление fornlr, :

Слишком толсто. Вот тебе для начала.

Плохое начало.

Вот

1) https://www.reddit.com/r/linux_gaming/comments/33euke/video_metro_redux_bench...

https://www.reddit.com/r/linux_gaming/comments/2paadx/metro_redux_missing_tes...

I also believe this is the reason why it performs better on Linux. Unless they massively overhauled the game in the Redux versions, I have the original Metro LL release and tested it on both Linux & Windows. With Tesselation & SSAA disabled, the Windows version still looked «better» than the Linux one. I really wanted to believe Linux could outperform Windows same-settings wise but apart from the more obvious options like tesselation, it's apparent that there are other visual effects that didn't make it to the D3D->OGL translation layer hence why Linux version always ran faster but didn't look as good as Windows one. The situation seems to have remained the same for Redux.

Ну

И сравнение скриншотов Windows vs Linux

2) цитата разработчиков

Yes, the original Metro Last Light Linux port was based on OpenGL 3.2 - it was stable but did not support high-end features. For Redux we are essentially replicating the DX11 version, with almost one-to-one correspondence in features.»

Тоесть говорит о том что Metro Redux ПОЧТИ догнала вендовую версию.

3)

Помимо этого еще есть и интервью с разработчиками, где они подробно объясняли, что при абсолютно одинаковой картинке - в Linux выдает больше ФПС.

Ну и https://www.reddit.com/r/linux_gaming/comments/2paadx/metro_redux_missing_tes...

Естетсвенно нужен пруф. Ты балаболишь опять.

Исправление fornlr, :

Слишком толсто. Вот тебе для начала.

Плохое начало.

Вот

1) https://www.reddit.com/r/linux_gaming/comments/33euke/video_metro_redux_bench...

https://www.reddit.com/r/linux_gaming/comments/2paadx/metro_redux_missing_tes...

I also believe this is the reason why it performs better on Linux. Unless they massively overhauled the game in the Redux versions, I have the original Metro LL release and tested it on both Linux & Windows. With Tesselation & SSAA disabled, the Windows version still looked «better» than the Linux one. I really wanted to believe Linux could outperform Windows same-settings wise but apart from the more obvious options like tesselation, it's apparent that there are other visual effects that didn't make it to the D3D->OGL translation layer hence why Linux version always ran faster but didn't look as good as Windows one. The situation seems to have remained the same for Redux.

Ну

И сравнение скриншотов Windows vs Linux

2) цитата разработчиков

Yes, the original Metro Last Light Linux port was based on OpenGL 3.2 - it was stable but did not support high-end features. For Redux we are essentially replicating the DX11 version, with almost one-to-one correspondence in features.»

Тоесть говорит о том что Metro Redux ПОЧТИ догнала вендовую версию.

Помимо этого еще есть и интервью с разработчиками, где они подробно объясняли, что при абсолютно одинаковой картинке - в Linux выдает больше ФПС.

Ну и https://www.reddit.com/r/linux_gaming/comments/2paadx/metro_redux_missing_tes...

Естетсвенно нужен пруф. Ты балаболишь опять.

Исходная версия fornlr, :

Слишком толсто. Вот тебе для начала.

Плохое начало.

Вот https://www.reddit.com/r/linux_gaming/comments/33euke/video_metro_redux_bench...

https://www.reddit.com/r/linux_gaming/comments/2paadx/metro_redux_missing_tes...

I also believe this is the reason why it performs better on Linux. Unless they massively overhauled the game in the Redux versions, I have the original Metro LL release and tested it on both Linux & Windows. With Tesselation & SSAA disabled, the Windows version still looked «better» than the Linux one. I really wanted to believe Linux could outperform Windows same-settings wise but apart from the more obvious options like tesselation, it's apparent that there are other visual effects that didn't make it to the D3D->OGL translation layer hence why Linux version always ran faster but didn't look as good as Windows one. The situation seems to have remained the same for Redux.

Ну цитата разработчиков

Yes, the original Metro Last Light Linux port was based on OpenGL 3.2 - it was stable but did not support high-end features. For Redux we are essentially replicating the DX11 version, with almost one-to-one correspondence in features.»

Тоесть говорит о том что Metro Redux ПОЧТИ догнала вендовую версию.

Помимо этого еще есть и интервью с разработчиками, где они подробно объясняли, что при абсолютно одинаковой картинке - в Linux выдает больше ФПС.

Ну и https://www.reddit.com/r/linux_gaming/comments/2paadx/metro_redux_missing_tes...

И сравнение скриншотов Windows vs Linux

Естетсвенно нужен пруф. Ты балаболишь опять.