По словам автора игра уже практически играбельна, что радует.
Полный чейнджлог(перводить лень):
- New player model and animations contributed by gruntunbur.
- Lots of sound effects contributed by qubodup.
- Originals of data files are now included to the package.
- More powerful animation blending.
- Randomly spawned crafting devices and obelisks are now accessible in-game.
- Performance improvements.
- Better eye, face and hair color customization.
- Improvements to camera behavior.
- Fixed the AI not being able to use many kind of weapons correctly.
- Added a basic death camera.
- Balancing of falling damage.
- Improved some particle effects.
- Fixed seams between terrain chunks sometimes not being render correctly.
- Made black haze more disease-like.
- Procedural map area placement and planning system.
- Better terrain surface shapes with the Diamond-square algorithm.
- Better grass density calculation for mountains.
- Random castle wall generation.
- Procedural dungeon generation with corridors, rooms, treasures and monsters.
- Fixed the game not compiling against Bullet 2.82.
- Fixed actors sometimes taking damage when spawning.
- Separately customizable eyebrows, mouth and base face texture.
- Integrated Julius' face textures from OpenGameArt.
- Fixed the AI ignoring the cooldown time of some attacks.
- Fixed NPCs sometimes failing to render.
- Balanced the movement speed and physics behavior of player characters.
- Fixed inaccurate aiming in displaced camera mode.
- Terrain chunks close to the player character load much faster.
- Several minor bugfixes and improvements.