История изменений
Исправление steemandlinux, (текущая версия) :
The Vulkan to Metal layers won't cut it.
Here's just a few major features that MoltenVK (and probably gfx) doesn't have that DXVK relies on:
Depth clamp
Geometry shaders
Tessellation shaders
Setting texture swizzles
A lot of these simply aren't supported by Metal.
Исходная версия steemandlinux, :
The Vulkan to Metal layers won't cut it.
Here's just a few major features that MoltenVK (and probably gfx) doesn't have that DXVK relies on:
Depth clamp Geometry shaders Tessellation shaders Setting texture swizzles A lot of these simply aren't supported by Metal.