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Исправление steemandlinux, (текущая версия) :

The Vulkan to Metal layers won't cut it.

Here's just a few major features that MoltenVK (and probably gfx) doesn't have that DXVK relies on:

Depth clamp
Geometry shaders
Tessellation shaders
Setting texture swizzles
A lot of these simply aren't supported by Metal.

Исходная версия steemandlinux, :

The Vulkan to Metal layers won't cut it.

Here's just a few major features that MoltenVK (and probably gfx) doesn't have that DXVK relies on:

Depth clamp Geometry shaders Tessellation shaders Setting texture swizzles A lot of these simply aren't supported by Metal.