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Исправление TolkoSprosit, (текущая версия) :

У меня длиннее

glmark2
=======================================================
    glmark2 2021.02
=======================================================
    OpenGL Information
    GL_VENDOR:     AMD
    GL_RENDERER:   AMD BEIGE_GOBY (LLVM 13.0.1, DRM 3.42, 5.15.0-25-generic)
    GL_VERSION:    4.6 (Compatibility Profile) Mesa 22.0.1
=======================================================
[build] use-vbo=false: FPS: 6342 FrameTime: 0.158 ms
[build] use-vbo=true: FPS: 18611 FrameTime: 0.054 ms
[texture] texture-filter=nearest: FPS: 17575 FrameTime: 0.057 ms
[texture] texture-filter=linear: FPS: 17679 FrameTime: 0.057 ms
[texture] texture-filter=mipmap: FPS: 17861 FrameTime: 0.056 ms
[shading] shading=gouraud: FPS: 17386 FrameTime: 0.058 ms
[shading] shading=blinn-phong-inf: FPS: 17866 FrameTime: 0.056 ms
[shading] shading=phong: FPS: 18634 FrameTime: 0.054 ms
[shading] shading=cel: FPS: 18340 FrameTime: 0.055 ms
[bump] bump-render=high-poly: FPS: 16934 FrameTime: 0.059 ms
[bump] bump-render=normals: FPS: 17737 FrameTime: 0.056 ms
[bump] bump-render=height: FPS: 17605 FrameTime: 0.057 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 18761 FrameTime: 0.053 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 14998 FrameTime: 0.067 ms
[pulsar] light=false:quads=5:texture=false: FPS: 16108 FrameTime: 0.062 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 10622 FrameTime: 0.094 ms
[desktop] effect=shadow:windows=4: FPS: 10245 FrameTime: 0.098 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 969 FrameTime: 1.032 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1515 FrameTime: 0.660 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1041 FrameTime: 0.961 ms
[ideas] speed=duration: FPS: 7263 FrameTime: 0.138 ms
[jellyfish] <default>: FPS: 15386 FrameTime: 0.065 ms
[terrain] <default>: FPS: 2285 FrameTime: 0.438 ms
[shadow] <default>: FPS: 12234 FrameTime: 0.082 ms
[refract] <default>: FPS: 7388 FrameTime: 0.135 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 17723 FrameTime: 0.056 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 17877 FrameTime: 0.056 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 18700 FrameTime: 0.053 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 18847 FrameTime: 0.053 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 18432 FrameTime: 0.054 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 18881 FrameTime: 0.053 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 18424 FrameTime: 0.054 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 18625 FrameTime: 0.054 ms
=======================================================
                                  glmark2 Score: 14208 
=======================================================

Исходная версия TolkoSprosit, :

glmark2
=======================================================
    glmark2 2021.02
=======================================================
    OpenGL Information
    GL_VENDOR:     AMD
    GL_RENDERER:   AMD BEIGE_GOBY (LLVM 13.0.1, DRM 3.42, 5.15.0-25-generic)
    GL_VERSION:    4.6 (Compatibility Profile) Mesa 22.0.1
=======================================================
[build] use-vbo=false: FPS: 6342 FrameTime: 0.158 ms
[build] use-vbo=true: FPS: 18611 FrameTime: 0.054 ms
[texture] texture-filter=nearest: FPS: 17575 FrameTime: 0.057 ms
[texture] texture-filter=linear: FPS: 17679 FrameTime: 0.057 ms
[texture] texture-filter=mipmap: FPS: 17861 FrameTime: 0.056 ms
[shading] shading=gouraud: FPS: 17386 FrameTime: 0.058 ms
[shading] shading=blinn-phong-inf: FPS: 17866 FrameTime: 0.056 ms
[shading] shading=phong: FPS: 18634 FrameTime: 0.054 ms
[shading] shading=cel: FPS: 18340 FrameTime: 0.055 ms
[bump] bump-render=high-poly: FPS: 16934 FrameTime: 0.059 ms
[bump] bump-render=normals: FPS: 17737 FrameTime: 0.056 ms
[bump] bump-render=height: FPS: 17605 FrameTime: 0.057 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 18761 FrameTime: 0.053 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 14998 FrameTime: 0.067 ms
[pulsar] light=false:quads=5:texture=false: FPS: 16108 FrameTime: 0.062 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 10622 FrameTime: 0.094 ms
[desktop] effect=shadow:windows=4: FPS: 10245 FrameTime: 0.098 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 969 FrameTime: 1.032 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1515 FrameTime: 0.660 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1041 FrameTime: 0.961 ms
[ideas] speed=duration: FPS: 7263 FrameTime: 0.138 ms
[jellyfish] <default>: FPS: 15386 FrameTime: 0.065 ms
[terrain] <default>: FPS: 2285 FrameTime: 0.438 ms
[shadow] <default>: FPS: 12234 FrameTime: 0.082 ms
[refract] <default>: FPS: 7388 FrameTime: 0.135 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 17723 FrameTime: 0.056 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 17877 FrameTime: 0.056 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 18700 FrameTime: 0.053 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 18847 FrameTime: 0.053 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 18432 FrameTime: 0.054 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 18881 FrameTime: 0.053 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 18424 FrameTime: 0.054 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 18625 FrameTime: 0.054 ms
=======================================================
                                  glmark2 Score: 14208 
=======================================================