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Исправление Vsevolod-linuxoid, (текущая версия) :

Вот вывод с виртуалки:

user@ubuntu:~$ glmark2
=======================================================
    glmark2 2021.02
=======================================================
    OpenGL Information
    GL_VENDOR:     Intel
    GL_RENDERER:   Mesa Intel(R) HD Graphics 5500 (BDW GT2)
    GL_VERSION:    4.6 (Compatibility Profile) Mesa 21.2.6
=======================================================
[build] use-vbo=false: FPS: 355 FrameTime: 2.817 ms
[build] use-vbo=true: FPS: 407 FrameTime: 2.457 ms
[texture] texture-filter=nearest: FPS: 386 FrameTime: 2.591 ms
[texture] texture-filter=linear: FPS: 388 FrameTime: 2.577 ms
[texture] texture-filter=mipmap: FPS: 394 FrameTime: 2.538 ms
[shading] shading=gouraud: FPS: 385 FrameTime: 2.597 ms
[shading] shading=blinn-phong-inf: FPS: 384 FrameTime: 2.604 ms
[shading] shading=phong: FPS: 373 FrameTime: 2.681 ms
[shading] shading=cel: FPS: 368 FrameTime: 2.717 ms
[bump] bump-render=high-poly: FPS: 334 FrameTime: 2.994 ms
[bump] bump-render=normals: FPS: 407 FrameTime: 2.457 ms
[bump] bump-render=height: FPS: 396 FrameTime: 2.525 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 308 FrameTime: 3.247 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 197 FrameTime: 5.076 ms
[pulsar] light=false:quads=5:texture=false: FPS: 355 FrameTime: 2.817 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 184 FrameTime: 5.435 ms
[desktop] effect=shadow:windows=4: FPS: 270 FrameTime: 3.704 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 179 FrameTime: 5.587 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 204 FrameTime: 4.902 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 196 FrameTime: 5.102 ms
[ideas] speed=duration: FPS: 305 FrameTime: 3.279 ms
[jellyfish] <default>: FPS: 278 FrameTime: 3.597 ms
[terrain] <default>: FPS: 113 FrameTime: 8.850 ms
[shadow] <default>: FPS: 234 FrameTime: 4.274 ms
[refract] <default>: FPS: 154 FrameTime: 6.494 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 367 FrameTime: 2.725 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 373 FrameTime: 2.681 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 363 FrameTime: 2.755 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 369 FrameTime: 2.710 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 368 FrameTime: 2.717 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 370 FrameTime: 2.703 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 367 FrameTime: 2.725 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 371 FrameTime: 2.695 ms
=======================================================
                                  glmark2 Score: 318 
=======================================================

Запускал в X11 сеансе.

Исходная версия Vsevolod-linuxoid, :

Вот вывод с виртуалки:

user@ubuntu:~$ glmark2
=======================================================
    glmark2 2021.02
=======================================================
    OpenGL Information
    GL_VENDOR:     Intel
    GL_RENDERER:   Mesa Intel(R) HD Graphics 5500 (BDW GT2)
    GL_VERSION:    4.6 (Compatibility Profile) Mesa 21.2.6
=======================================================
[build] use-vbo=false: FPS: 355 FrameTime: 2.817 ms
[build] use-vbo=true: FPS: 407 FrameTime: 2.457 ms
[texture] texture-filter=nearest: FPS: 386 FrameTime: 2.591 ms
[texture] texture-filter=linear: FPS: 388 FrameTime: 2.577 ms
[texture] texture-filter=mipmap: FPS: 394 FrameTime: 2.538 ms
[shading] shading=gouraud: FPS: 385 FrameTime: 2.597 ms
[shading] shading=blinn-phong-inf: FPS: 384 FrameTime: 2.604 ms
[shading] shading=phong: FPS: 373 FrameTime: 2.681 ms
[shading] shading=cel: FPS: 368 FrameTime: 2.717 ms
[bump] bump-render=high-poly: FPS: 334 FrameTime: 2.994 ms
[bump] bump-render=normals: FPS: 407 FrameTime: 2.457 ms
[bump] bump-render=height: FPS: 396 FrameTime: 2.525 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 308 FrameTime: 3.247 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 197 FrameTime: 5.076 ms
[pulsar] light=false:quads=5:texture=false: FPS: 355 FrameTime: 2.817 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 184 FrameTime: 5.435 ms
[desktop] effect=shadow:windows=4: FPS: 270 FrameTime: 3.704 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 179 FrameTime: 5.587 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 204 FrameTime: 4.902 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 196 FrameTime: 5.102 ms
[ideas] speed=duration: FPS: 305 FrameTime: 3.279 ms
[jellyfish] <default>: FPS: 278 FrameTime: 3.597 ms
[terrain] <default>: FPS: 113 FrameTime: 8.850 ms
[shadow] <default>: FPS: 234 FrameTime: 4.274 ms
[refract] <default>: FPS: 154 FrameTime: 6.494 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 367 FrameTime: 2.725 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 373 FrameTime: 2.681 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 363 FrameTime: 2.755 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 369 FrameTime: 2.710 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 368 FrameTime: 2.717 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 370 FrameTime: 2.703 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 367 FrameTime: 2.725 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 371 FrameTime: 2.695 ms
=======================================================
                                  glmark2 Score: 318 
=======================================================