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I've wondered though.
Many games manage to get people to do long, boring monotonous tasks for minuscule rewards for incredible portions of their lives- Many MMO's come to mind.
And people do this of their own free will in their time off.

Could a company be structured on something like a game quest system.
Many of the elements are there...
Might people respond better in a company where their work is tracked more like in a game?
I know that particularly slow, dull, mindless tasks that seem to be a part of every job at some point can be soul crushing yet people will do slow, dull, mindless tasks for nothing more than leveling their mage up another level.
Perhaps it's because while it may take weeks of doing the same thing over and over to get that little bar over to the end ,every day that little bar is a little further over.

You could set up some kind of XP-like system where harder tasks get more reward/XP.

Small bit of XP for routine/everyday work.(even some kind of leveling-linked thing to alter how much «XP» you get since you don't want that highly paid guy doing work an intern could be doing)
Lots of XP for unusual/hard tasks or projects.
How do you handle project or task failure? the same way many games handle it- XP loss.
Games already have systems for dealing with party quests for when you need groups to work on a project.

Part of the reason doing some crappy monotonous task is so soul crushing is that at the end you have nothing much to show for it.
It's the people who do the showy stuff who get most of the reward while people who may do just as much useful work but all in small minor things get far less.
If there was some kind of measurement that wasn't purely based on the personal impression that some managers have gotten it might not make people so unhappy to be stuck doing the thankless but necessary jobs.
Work out some kind of relationship between «XP» and raises/promotions (perhaps just raises since promotions might not be so suitable) so that someone working in a call center may feel less like crap because while they got shouted at by 100 people today they got (and can see they got) 500 points closer to their next raise with an additional 400 points bonus for good customer ratings and call times, only 2000 points to go...

You might even be able to work in some kind of skill tree system- visually keep track of people's skills, when they've completed a lot of tasks related to the subject, gained qualifications or otherwise proven themselves qualified in an area which could be used to keep track of what tasks they are considered qualified for.

It wouldn't work at all I think trying to shoe-horn it into an existing structure but perhaps in a new and slightly more free-form organization you might be able to make something workable.

Some of these things I've sort of seen seen in companies(keeping track of qualifications).

It's probably all madness and foolishness anyway...

Ответ на: комментарий от Alsvartr

Я думал, что оно так же переводилось и в названии той широко известной пародии на ОС.

Okitain
() автор топика

система навыков в мморпг создавалась как раз с жизненной системы. зачем обратно то переносить? это как пикник на обочине -> сталкер -> куча книг про сталкер

RedPossum ★★★★★
()

Congratulations! You are now a 'Senior bribe taker!' (*****)

FiXer ★★☆☆☆
()

Ну и делов-то, написать напоминалку, раздавалку заданий и контрольку, только с игровым интерфейсом.

abraziv_whiskey ★★★★★
()
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