Зравствуйте! Вот работающая программка на основе GTK3 и EGL:
#include <gtk/gtk.h>
#include <gdk/gdkx.h>
#include <X11/Xlib.h>
#include <GLES2/gl2.h>
#define GL_GLEXT_PROTOTYPES
#include <GLES2/gl2ext.h>
#include <EGL/egl.h>
#define EGL_EGLEXT_PROTOTYPES
#include <EGL/eglext.h>
#include <cairo.h>
#include <math.h>
#include <stdlib.h>
#include <stdio.h>
#include <unistd.h>
static void
die (const char *msg)
{
fprintf (stderr, "%s\n", msg);
exit (1);
}
static GLuint
compile_shader (GLenum type, const GLchar* source)
{
GLuint shader;
GLint compiled;
if (!(shader = glCreateShader(type)))
return shader;
glShaderSource (shader, 1, &source, 0);
glCompileShader (shader);
glGetShaderiv (shader, GL_COMPILE_STATUS, &compiled);
if (!compiled) {
GLint info_len = 0;
fprintf (stderr, "Shader failed to compile\n");
glGetShaderiv (shader, GL_INFO_LOG_LENGTH, &info_len);
if (info_len > 0) {
char *info_log = (char*) malloc (info_len);
glGetShaderInfoLog (shader, info_len, NULL, info_log);
fprintf (stderr, "%s\n", info_log);
free (info_log);
}
}
return shader;
}
#define COMPILE_SHADER(Type,Src) compile_shader (Type, #Src)
static GLuint
create_program (GLuint vshader, GLuint fshader)
{
GLuint program;
GLint linked;
program = glCreateProgram();
glAttachShader(program, vshader);
glAttachShader(program, fshader);
glLinkProgram(program);
glGetProgramiv (program, GL_LINK_STATUS, &linked);
if (!linked) {
GLint info_len = 0;
fprintf (stderr, "Program failed to link\n");
glGetProgramiv (program, GL_INFO_LOG_LENGTH, &info_len);
if (info_len > 0) {
char *info_log = (char*) malloc (info_len);
glGetProgramInfoLog (program, info_len, NULL, info_log);
fprintf (stderr, "%s\n", info_log);
free (info_log);
}
}
return program;
}
static void
create_egl_for_drawable (EGLDisplay edpy, GdkWindow *drawable, EGLSurface *surface, EGLContext *context)
{
EGLConfig econfig;
EGLint num_configs;
const EGLint attribs[] = {
EGL_BUFFER_SIZE, 32,
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_SURFACE_TYPE, GDK_IS_WINDOW (drawable) ? EGL_WINDOW_BIT : EGL_PIXMAP_BIT,
EGL_NONE
};
const EGLint ctx_attribs[] = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
if (!eglChooseConfig(edpy, attribs, &econfig, 1, &num_configs) || !num_configs)
die ("Could not find EGL config");
if (!(*surface = eglCreateWindowSurface (edpy, econfig, GDK_WINDOW_XID (drawable), NULL)))
die ("Could not create EGL surface");
if (!(*context = eglCreateContext (edpy, econfig, EGL_NO_CONTEXT, ctx_attribs)))
die ("Could not create EGL context");
}
static GQuark
drawable_egl_quark (void)
{
static GQuark quark = 0;
if (G_UNLIKELY (!quark))
quark = g_quark_from_string ("egl_drawable");
return quark;
}
typedef struct {
EGLDisplay display;
EGLSurface surface;
EGLContext context;
} drawable_egl_t;
static void
drawable_egl_destroy (drawable_egl_t *e)
{
eglDestroyContext (e->display, e->context);
eglDestroySurface (e->display, e->surface);
g_slice_free (drawable_egl_t, e);
}
static drawable_egl_t *
drawable_get_egl (GdkWindow *drawable)
{
drawable_egl_t *e;
if (G_UNLIKELY (!(e = (drawable_egl_t *) g_object_get_qdata ((GObject *) drawable, drawable_egl_quark ())))) {
e = g_slice_new (drawable_egl_t);
e->display = eglGetDisplay (GDK_WINDOW_XDISPLAY (drawable));
create_egl_for_drawable (e->display, drawable, &e->surface, &e->context);
g_object_set_qdata_full (G_OBJECT (drawable), drawable_egl_quark (), e, (GDestroyNotify) drawable_egl_destroy);
}
return e;
}
static void
drawable_make_current (GdkWindow *drawable)
{
drawable_egl_t *e = drawable_get_egl (drawable);
eglMakeCurrent(e->display, e->surface, e->surface, e->context);
}
static void
drawable_swap_buffers (GdkWindow *drawable)
{
drawable_egl_t *e = drawable_get_egl (drawable);
eglSwapBuffers (e->display, e->surface);
}
static void
setup_texture (void)
{
#define FONTSIZE 256
#define FONTFAMILY "serif"
#define TEXT "ab"
int width = 0, height = 0;
cairo_surface_t *image = NULL;
cairo_t *cr;
int i;
for (i = 0; i < 2; i++) {
cairo_text_extents_t extents;
if (image)
cairo_surface_destroy (image);
image = cairo_image_surface_create (CAIRO_FORMAT_ARGB32, width, height);
cr = cairo_create (image);
cairo_set_source_rgb (cr, 1., 1., 1.);
cairo_paint (cr);
cairo_set_source_rgb (cr, 0., 0., 0.);
cairo_select_font_face (cr, FONTFAMILY, CAIRO_FONT_SLANT_NORMAL, CAIRO_FONT_WEIGHT_NORMAL);
cairo_set_font_size (cr, FONTSIZE);
cairo_text_extents (cr, TEXT, &extents);
width = ceil (extents.x_bearing + extents.width) - floor (extents.x_bearing);
height = ceil (extents.y_bearing + extents.height) - floor (extents.y_bearing);
cairo_move_to (cr, -floor (extents.x_bearing), -floor (extents.y_bearing));
cairo_show_text (cr, TEXT);
cairo_destroy (cr);
}
glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, cairo_image_surface_get_data (image));
cairo_surface_write_to_png (image, "glyph.png");
cairo_surface_destroy (image);
}
GLuint texture;
static
gboolean expose_cb (GtkWidget *widget,
GdkEventExpose *event,
gpointer user_data)
{
GtkAllocation allocation;
static int i = 0;
double theta = M_PI / 360.0 * i;
GLfloat mat[] = { +cos(theta), +sin(theta), 0., 0.,
-sin(theta), +cos(theta), 0., 0.,
0., 0., 1., 0.,
0., 0., 0., 1., };
drawable_make_current (gtk_widget_get_window(widget));
glBindTexture (GL_TEXTURE_2D, texture);
gtk_widget_get_allocation (widget, &allocation);
glViewport(0, 0, allocation.width, allocation.height);
glClearColor(0., 1., 0., 0.);
glClear(GL_COLOR_BUFFER_BIT);
glUniformMatrix4fv (GPOINTER_TO_INT (user_data), 1, GL_FALSE, mat);
glDrawArrays (GL_TRIANGLE_FAN, 0, 4);
drawable_swap_buffers (gtk_widget_get_window(widget));
i++;
return TRUE;
}
static gboolean
step (gpointer data)
{
gdk_window_invalidate_rect (GDK_WINDOW (data), NULL, TRUE);
return TRUE;
}
static void
egl_init (GtkWidget* widget)
{
GLuint vshader, fshader, program, a_pos_loc, a_tex_loc;
const GLfloat w_vertices[] = { -0.50, -0.50, +0.00,
+1.00, +0.00,
+0.50, -0.50, +0.00,
+0.00, +0.00,
+0.50, +0.50, +0.00,
+0.00, +1.00,
-0.50, +0.50, +0.00,
+1.00, +1.00 };
eglInitialize (eglGetDisplay (gdk_x11_display_get_xdisplay (gtk_widget_get_display (widget))), NULL, NULL);
if (!eglBindAPI (EGL_OPENGL_ES_API))
die ("Failed to bind OpenGL ES API");
drawable_make_current (gtk_widget_get_window(widget));
vshader = COMPILE_SHADER (GL_VERTEX_SHADER,
attribute vec4 a_position;
attribute vec2 a_texCoord;
uniform mat4 u_matViewProjection;
varying vec2 v_texCoord;
void main()
{
gl_Position = u_matViewProjection * a_position;
v_texCoord = a_texCoord;
}
);
fshader = COMPILE_SHADER (GL_FRAGMENT_SHADER,
uniform sampler2D tex;
varying vec2 v_texCoord;
void main()
{
gl_FragColor = texture2D(tex, v_texCoord);
gl_FragColor.a = .5;
}
);
program = create_program (vshader, fshader);
glUseProgram(program);
glUniform1i(glGetUniformLocation(program, "tex"), 0);
glActiveTexture (GL_TEXTURE0);
glGenTextures (1, &texture);
glBindTexture (GL_TEXTURE_2D, texture);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
setup_texture ();
a_pos_loc = glGetAttribLocation(program, "a_position");
a_tex_loc = glGetAttribLocation(program, "a_texCoord");
glVertexAttribPointer(a_pos_loc, 3, GL_FLOAT, GL_FALSE, 5 * sizeof(GLfloat), w_vertices);
glVertexAttribPointer(a_tex_loc, 2, GL_FLOAT, GL_FALSE, 5 * sizeof(GLfloat), &w_vertices[3]);
glEnableVertexAttribArray(a_pos_loc);
glEnableVertexAttribArray(a_tex_loc);
gtk_widget_set_app_paintable (widget, TRUE);
gtk_widget_set_double_buffered (widget, FALSE);
gtk_widget_set_redraw_on_allocate (widget, TRUE);
g_signal_connect (G_OBJECT (widget), "draw", G_CALLBACK (expose_cb), GINT_TO_POINTER (glGetUniformLocation (program, "u_matViewProjection")));
g_timeout_add (10, step, gtk_widget_get_window(widget));
gtk_main ();
}
int
main (int argc, char** argv)
{
gtk_init (&argc, &argv);
GtkWidget *window = GTK_WIDGET (gtk_window_new (GTK_WINDOW_TOPLEVEL));
g_signal_connect (G_OBJECT (window), "destroy", G_CALLBACK (gtk_main_quit), NULL);
gtk_widget_show_all (window);
egl_init(window);
return 0;
}
Вот как компилировать:
gcc gltext3.c -o text -lX11 -lEGL -lGLESv2 -lm `pkg-config --cflags --libs gtk+-3.0 egl`
Все работает, в окошке видна вращающаяся текстура на зеленом фоне. Но если перенести вызов gtk_main() из функции egl_init() в функцию main() сразу после вызова egl_init(). То вращающаяся текстура исчезает. Почему так?