Поскольку сам не играю, постить новость не стал.
- 167 tracks (20 New)
- 5 New sceneries: Surreal, Stone, Space, Alien, BlackDesert
Common
- Renamed all tracks with 3 letter prefixes, showing short name in list
- On Replays tab there is a button to «Rename All Old» replays,ghosts and records
Game
- New challenges and championships
- Solid fluids (e.g. ice, lava, added in editor fluids mode, but solid and flat)
- Rewind cooldown, after rewind 1 sec delay until next use is possible
- Fixed game setup update in multiplayer (before was updated only after track change)
GUI - Tracks list
- Now with short name, difficulty and length ratings (in default short view)
- Selectable columns, and filtering, button Y, Ctrl-F twice to toggle
Common
- Fixed black terrain on ATI/AMD Radeon cards
- Many smaller fixes
- Changed translations, more info for strings, own program to generate .pot, topic, Wiki
- New user log files with errors and warnings only, ogre.err and ogre_ed.err
Editor
- Easier on pipe creating, mark (key 8) now also moves pipe down (ctrl-8 the old way)
- On pipe sections now marked on minimap as orange
- Up/down keys working in pick window and objects lists, buildings groups list
- Checkbox to ignore all «Wrong checkpoint» messages on track (for curly tracks where checks overlap road)
- Better checkpoints in pipe, now in center and radius 1
Tweak
- Reference graph for tires, loading tires
Code
- Reworked Road_Rebuild.cpp, cleaner, data stucts, split to Road_Prepass.cpp
- Split common .cfg to settings_com.h and cpp specMap_rgb option in .mat (for rgb only specular maps)
- Check if tracks and cars exist before replay load
- Fixed most CppCheck warnings