http://software.intel.com/en-us/articles/cloud-based-ray-tracing/ March 22, 2011
It is programmable over a clearly defined API in order to pass in geometry, camera data, textures, changed states, etc. Additionally, an HLSL-like shading language is supported to write high-performance shading code in a convenient way.
Как в Linux с модулями ядра для этой карты?