Не могу понять в чем напортачил, вообщем физику подгружаю так:
//Initialise physic
mBroadphase = new btAxisSweep3(btVector3(-10000, -10000, -10000),
btVector3(10000, 10000, 10000), 1024);
mCollisionConfig = new btDefaultCollisionConfiguration();
mDispatcher = new btCollisionDispatcher(mCollisionConfig);
mSolver = new btSequentialImpulseConstraintSolver();
Globals::phyWorld = new btDiscreteDynamicsWorld(mDispatcher, mBroadphase,
mSolver, mCollisionConfig);
Globals::phyWorld->setGravity(btVector3(0, -9.8f, 0));
Globals::dbgdraw = new BtOgre::DebugDrawer(mSceneMgr->getRootSceneNode(),
Globals::phyWorld);
Globals::phyWorld->setDebugDrawer(Globals::dbgdraw);