# ./warsow Added pk3 file ./basewsw/data0.pk3 (331 files) ... Using . for writing Executing: default.cfg Couldn't execute: config.cfg Couldn't execute: autoexec.cfg fs_basepath is write protected. fs_usehomedir is write protected. Hostname: gamer.server Alias: gamer IP: 192.168.3.6 Game running at 62 fps. Server transmit at 20 pps Console initialized. ------- sound initialization ------- Loading sound module: qf SDL Audio driver initializing... Calling SDL_Init(SDL_INIT_AUDIO)... SDL_Init(SDL_INIT_AUDIO) passed. SDL audio driver is "alsa" Format we requested from SDL audio device: Format: AUDIO_S16LSB Freq: 44100 Samples: 940 Channels: 2
Format we actually got: Format: AUDIO_S16LSB Freq: 44100 Samples: 940 Channels: 2
WARNING: sdlmixsamps wasn't a power of two (7520), so we made it one (4096). Starting SDL audio callback... SDL audio initialized. Sound sampling rate: 44100 Initialization of qf succesful ------------------------------------
----- R_Init ----- ref_gl version: GL 0.01 Using libGL.so.1 for OpenGL...Display initialization ..XFree86-VidMode Extension Version 2.2 Xlib: extension "XINERAMA" missing on display ":0.0". ..XFree86-Xinerama Extension not available ..Failed to get colorbits 24, depthbits 24, stencilbits 0 ..Got colorbits 16, depthbits 16, stencilbits 0 800x600 -> 1024x768: 168 800x600 -> 800x600: 0 800x600 -> 960x600: 0 800x600 selected ...setting fullscreen mode 4:
GL_VENDOR: Mesa project: www.mesa3d.org GL_RENDERER: Mesa GLX Indirect GL_VERSION: 1.2 (1.5 Mesa 6.5.1) ... mode: 4, fullscreen CDS: enabled picmip: 0 texturemode: GL_LINEAR_MIPMAP_NEAREST swap interval: disabled compiled vertex array: disabled multitexture: enabled texture cube map: enabled texture3D enabled texenv add: enabled texenv combine: enabled texenv dot3: enabled NVtexenv combine4: disabled texture edge clamp: enabled anisotropic filtering: disabled compressed textures: disabled draw range elements: enabled BGRA byte order: enabled ----- finished R_Init ----- Unknown command "menu_main" Opening UDP/IP socket: *:0
******************** ERROR: R_Upload32_3D: texture is too large (resizing is not supported) ******************** Error: Error during initialization