http://cthulhoo.livejournal.com/74994.html
Несколько цитат:
перки теперь будут давать на каждом уровне, а не раз в три, потому что целевая аудитория иначе не поймет:
you step out of the Vault and you hit level two and people would level up and do their skill points, and they get to pick a perk. And then they'd hit level three, and they'd get their skill points, and... where's the perk? *They don't even understand.*
It's like "I thought you get a perk when you level up?" "Yeah, every other one." And then we decided that the most fun in leveling up, the absolute most fun, is picking a perk. It's so fun.
So we decided to balance them so you get to do it every level. It makes leveling up. That's what leveling is about.
трейты теперь объединены с перками, потому что Тодд не смог осознать разницы между ними:
We kept coming back to it, and re-discussing it, and once we were playing the game, found that the *difference between the two systems was so similar* that even half the entries in the community "design a perk" contest were actually traits.
о вариантах выбора в диалогах:
Stocked up, we returned to meet the boy and give him the bad news. We had three responses to choose from: "Bryan, I'm sorry, but your father is dead," "Your father's dead," or "Sorry kid. Your old man is ant food."