Все текстуры как будто бы сдвинуты.
glDisable(GL_LIGHTING);
glBindTexture(GL_TEXTURE_2D, texture[4]);
glBegin(GL_QUADS);
glTexCoord2f(0.0f, 1.0f); glVertex3f(zombi.x+0.5, 1,zombi.y);
glTexCoord2f(1.0f, 1.0f); glVertex3f(zombi.x-0.5, 1,zombi.y);
glTexCoord2f(1.0f, 0.0f); glVertex3f(zombi.x-0.5, 0,zombi.y);
glTexCoord2f(0.0f, 0.0f); glVertex3f(zombi.x+0.5, 0,zombi.y);
glEnd();
http://piccy.info/view3/5788272/611f69551da04883a3f977e9200ddde5/orig/