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У кого длиннее пи.....

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3

Ответственности за ваше железо не несу, на свой страх и риск =)

Писи (PC), а точнее его составная часть видивакартачка. По мотиву всеволодовского скрина с аппатарным ускорением графики интеловской.
Но там он в виртуалке тестировал, а мы будем на хосте.

Итак:

  • устанвливем glmark2
  • запускаем
  • не строгаем ПК до завершения (несколько минут, чайку попейте, умойтесь, ногти подстриги, зубы почисти, подмети пол)
  • выкладываем результат с названием карты и желательно год выпуска видимокарточки

Я переобул тапки, мне правильно сказали что тест такой что упирается в проц, (у меня не упирается) но у некоторых всё же да. Поэтому расценивайте его как полевые тесты, без создания искуственных условий тестирования только карты. Тест карты и её софтовой поддержки и вообще всего. Это да каюсь более далёкое от тестирования чисто картой, но более ближе к реальности.


  • карта 2010 года выпуска
dron@gnu:~$ sudo lshw -C display | grep product
       product: Barts PRO [Radeon HD 6850]
dron@gnu:~$ glmark2 
=======================================================
    glmark2 2021.02
=======================================================
    OpenGL Information
    GL_VENDOR:     X.Org
    GL_RENDERER:   AMD BARTS (DRM 2.50.0 / 5.15.0-3-amd64, LLVM 12.0.1)
    GL_VERSION:    3.1 Mesa 21.2.6
=======================================================
[build] use-vbo=false: FPS: 3118 FrameTime: 0.321 ms
[build] use-vbo=true: FPS: 6175 FrameTime: 0.162 ms
[texture] texture-filter=nearest: FPS: 6018 FrameTime: 0.166 ms
[texture] texture-filter=linear: FPS: 5914 FrameTime: 0.169 ms
[texture] texture-filter=mipmap: FPS: 5864 FrameTime: 0.171 ms
[shading] shading=gouraud: FPS: 6065 FrameTime: 0.165 ms
[shading] shading=blinn-phong-inf: FPS: 6100 FrameTime: 0.164 ms
[shading] shading=phong: FPS: 6139 FrameTime: 0.163 ms
[shading] shading=cel: FPS: 6074 FrameTime: 0.165 ms
[bump] bump-render=high-poly: FPS: 3591 FrameTime: 0.278 ms
[bump] bump-render=normals: FPS: 5891 FrameTime: 0.170 ms
[bump] bump-render=height: FPS: 5875 FrameTime: 0.170 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 6126 FrameTime: 0.163 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 3632 FrameTime: 0.275 ms
[pulsar] light=false:quads=5:texture=false: FPS: 5618 FrameTime: 0.178 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 2744 FrameTime: 0.364 ms
[desktop] effect=shadow:windows=4: FPS: 3130 FrameTime: 0.319 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 526 FrameTime: 1.901 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 578 FrameTime: 1.730 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 677 FrameTime: 1.477 ms
[ideas] speed=duration: FPS: 1395 FrameTime: 0.717 ms
[jellyfish] <default>: FPS: 5034 FrameTime: 0.199 ms
[terrain] <default>: FPS: 545 FrameTime: 1.835 ms
[shadow] <default>: FPS: 3055 FrameTime: 0.327 ms
[refract] <default>: FPS: 859 FrameTime: 1.164 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 6176 FrameTime: 0.162 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 6228 FrameTime: 0.161 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 6178 FrameTime: 0.162 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 6286 FrameTime: 0.159 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 6231 FrameTime: 0.160 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 6295 FrameTime: 0.159 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 6254 FrameTime: 0.160 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 5282 FrameTime: 0.189 ms
=======================================================
                                  glmark2 Score: 4535 
=======================================================
★★★★★

Последнее исправление: LINUX-ORG-RU (всего исправлений: 3)
=======================================================
    glmark2 2020.04
=======================================================
    OpenGL Information
    GL_VENDOR:     AMD
    GL_RENDERER:   AMD Radeon RX 6600 XT (dimgrey_cavefish, LLVM 13.0.0, DRM 3.42, 5.14.0-rc1+)
    GL_VERSION:    4.6 (Compatibility Profile) Mesa 22.0.0-devel (git-b8d37eb1bb)
=======================================================
[build] use-vbo=false: FPS: 11273 FrameTime: 0.089 ms
[build] use-vbo=true: FPS: 27914 FrameTime: 0.036 ms
[texture] texture-filter=nearest: FPS: 29294 FrameTime: 0.034 ms
[texture] texture-filter=linear: FPS: 29223 FrameTime: 0.034 ms
[texture] texture-filter=mipmap: FPS: 29068 FrameTime: 0.034 ms
[shading] shading=gouraud: FPS: 27531 FrameTime: 0.036 ms
[shading] shading=blinn-phong-inf: FPS: 27530 FrameTime: 0.036 ms
[shading] shading=phong: FPS: 27689 FrameTime: 0.036 ms
[shading] shading=cel: FPS: 27289 FrameTime: 0.037 ms
[bump] bump-render=high-poly: FPS: 22554 FrameTime: 0.044 ms
[bump] bump-render=normals: FPS: 28260 FrameTime: 0.035 ms
[bump] bump-render=height: FPS: 27501 FrameTime: 0.036 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 26386 FrameTime: 0.038 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 19086 FrameTime: 0.052 ms
[pulsar] light=false:quads=5:texture=false: FPS: 28220 FrameTime: 0.035 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 13767 FrameTime: 0.073 ms
[desktop] effect=shadow:windows=4: FPS: 13577 FrameTime: 0.074 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1277 FrameTime: 0.783 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 2294 FrameTime: 0.436 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1854 FrameTime: 0.539 ms
[ideas] speed=duration: FPS: 10208 FrameTime: 0.098 ms
[jellyfish] <default>: FPS: 24104 FrameTime: 0.041 ms
[terrain] <default>: FPS: 3927 FrameTime: 0.255 ms
[shadow] <default>: FPS: 18914 FrameTime: 0.053 ms
[refract] <default>: FPS: 11870 FrameTime: 0.084 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 27221 FrameTime: 0.037 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 27447 FrameTime: 0.036 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 27469 FrameTime: 0.036 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 27480 FrameTime: 0.036 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 27351 FrameTime: 0.037 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 27434 FrameTime: 0.036 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 27571 FrameTime: 0.036 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 27088 FrameTime: 0.037 ms
=======================================================
                                  glmark2 Score: 21505
=======================================================


почему оно не использует core profile?

mittorn ★★★★★
()
Ответ на: комментарий от carasin

А вот нативно под Wayland (предыдущий тест был тоже под Wayland, но, очевидно, через X'овый бинарь):

>>> $ glmark2-wayland 
=======================================================
    glmark2 2021.12
=======================================================
    OpenGL Information
    GL_VENDOR:     AMD
    GL_RENDERER:   AMD RENOIR (DRM 3.44.0, 5.16.9-200.fc35.x86_64, LLVM 13.0.0)
    GL_VERSION:    4.6 (Compatibility Profile) Mesa 21.3.6
=======================================================
[build] use-vbo=false: FPS: 13307 FrameTime: 0.075 ms
[build] use-vbo=true: FPS: 23878 FrameTime: 0.042 ms
[texture] texture-filter=nearest: FPS: 19930 FrameTime: 0.050 ms
[texture] texture-filter=linear: FPS: 19710 FrameTime: 0.051 ms
[texture] texture-filter=mipmap: FPS: 18720 FrameTime: 0.053 ms
[shading] shading=gouraud: FPS: 15084 FrameTime: 0.066 ms
[shading] shading=blinn-phong-inf: FPS: 14225 FrameTime: 0.070 ms
[shading] shading=phong: FPS: 14263 FrameTime: 0.070 ms
[shading] shading=cel: FPS: 13710 FrameTime: 0.073 ms
[bump] bump-render=high-poly: FPS: 8233 FrameTime: 0.121 ms
[bump] bump-render=normals: FPS: 24717 FrameTime: 0.040 ms
[bump] bump-render=height: FPS: 24522 FrameTime: 0.041 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 12207 FrameTime: 0.082 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 5943 FrameTime: 0.168 ms
[pulsar] light=false:quads=5:texture=false: FPS: 18884 FrameTime: 0.053 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 4898 FrameTime: 0.204 ms
[desktop] effect=shadow:windows=4: FPS: 11468 FrameTime: 0.087 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 2122 FrameTime: 0.471 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 2993 FrameTime: 0.334 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 3561 FrameTime: 0.281 ms
[ideas] speed=duration: FPS: 9615 FrameTime: 0.104 ms
[jellyfish] <default>: FPS: 9399 FrameTime: 0.106 ms
[terrain] <default>: FPS: 587 FrameTime: 1.704 ms
[shadow] <default>: FPS: 11344 FrameTime: 0.088 ms
[refract] <default>: FPS: 899 FrameTime: 1.112 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 22683 FrameTime: 0.044 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 22322 FrameTime: 0.045 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 22529 FrameTime: 0.044 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 22390 FrameTime: 0.045 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 22198 FrameTime: 0.045 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 22374 FrameTime: 0.045 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 22213 FrameTime: 0.045 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 21914 FrameTime: 0.046 ms
=======================================================
                                  glmark2 Score: 14631 
=======================================================

>>> $ DRI_PRIME=1 glmark2-wayland
=======================================================
    glmark2 2021.12
=======================================================
    OpenGL Information
    GL_VENDOR:     AMD
    GL_RENDERER:   AMD Radeon RX 6600M (DIMGREY_CAVEFISH, DRM 3.44.0, 5.16.9-200.fc35.x86_64, LLVM 13.0.0)
    GL_VERSION:    4.6 (Compatibility Profile) Mesa 21.3.6
=======================================================
[build] use-vbo=false: FPS: 2082 FrameTime: 0.480 ms
[build] use-vbo=true: FPS: 3551 FrameTime: 0.282 ms
[texture] texture-filter=nearest: FPS: 3732 FrameTime: 0.268 ms
[texture] texture-filter=linear: FPS: 3777 FrameTime: 0.265 ms
[texture] texture-filter=mipmap: FPS: 3627 FrameTime: 0.276 ms
[shading] shading=gouraud: FPS: 3612 FrameTime: 0.277 ms
[shading] shading=blinn-phong-inf: FPS: 3699 FrameTime: 0.270 ms
[shading] shading=phong: FPS: 3637 FrameTime: 0.275 ms
[shading] shading=cel: FPS: 3593 FrameTime: 0.278 ms
[bump] bump-render=high-poly: FPS: 3433 FrameTime: 0.291 ms
[bump] bump-render=normals: FPS: 3545 FrameTime: 0.282 ms
[bump] bump-render=height: FPS: 3754 FrameTime: 0.266 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 3337 FrameTime: 0.300 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 3606 FrameTime: 0.277 ms
[pulsar] light=false:quads=5:texture=false: FPS: 3584 FrameTime: 0.279 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 2854 FrameTime: 0.350 ms
[desktop] effect=shadow:windows=4: FPS: 3583 FrameTime: 0.279 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 931 FrameTime: 1.074 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1151 FrameTime: 0.869 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 946 FrameTime: 1.057 ms
[ideas] speed=duration: FPS: 3251 FrameTime: 0.308 ms
[jellyfish] <default>: FPS: 3385 FrameTime: 0.295 ms
[terrain] <default>: FPS: 1549 FrameTime: 0.646 ms
[shadow] <default>: FPS: 3243 FrameTime: 0.308 ms
[refract] <default>: FPS: 2504 FrameTime: 0.399 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 3613 FrameTime: 0.277 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 3752 FrameTime: 0.267 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 3598 FrameTime: 0.278 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 3537 FrameTime: 0.283 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 3606 FrameTime: 0.277 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3511 FrameTime: 0.285 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3734 FrameTime: 0.268 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 3786 FrameTime: 0.264 ms
=======================================================
                                  glmark2 Score: 3184 
=======================================================
Однако результат дискретки снова выглядить несколько странно.

carasin ★★★★★
()

gles версия

=======================================================
    glmark2 2020.04
=======================================================
    OpenGL Information
    GL_VENDOR:     AMD
    GL_RENDERER:   AMD Radeon RX 6600 XT (dimgrey_cavefish, LLVM 13.0.0, DRM 3.42, 5.14.0-rc1+)
    GL_VERSION:    OpenGL ES 3.2 Mesa 22.0.0-devel (git-b8d37eb1bb)
=======================================================
[build] use-vbo=false: FPS: 11067 FrameTime: 0.090 ms
[build] use-vbo=true: FPS: 27827 FrameTime: 0.036 ms
[texture] texture-filter=nearest: FPS: 29659 FrameTime: 0.034 ms
[texture] texture-filter=linear: FPS: 32000 FrameTime: 0.031 ms
[texture] texture-filter=mipmap: FPS: 29156 FrameTime: 0.034 ms
[shading] shading=gouraud: FPS: 27333 FrameTime: 0.037 ms
[shading] shading=blinn-phong-inf: FPS: 28211 FrameTime: 0.035 ms
[shading] shading=phong: FPS: 29897 FrameTime: 0.033 ms
[shading] shading=cel: FPS: 28453 FrameTime: 0.035 ms
[bump] bump-render=high-poly: FPS: 24319 FrameTime: 0.041 ms
[bump] bump-render=normals: FPS: 29035 FrameTime: 0.034 ms
[bump] bump-render=height: FPS: 29345 FrameTime: 0.034 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 28064 FrameTime: 0.036 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 20117 FrameTime: 0.050 ms
[pulsar] light=false:quads=5:texture=false: FPS: 27178 FrameTime: 0.037 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 13503 FrameTime: 0.074 ms
[desktop] effect=shadow:windows=4: FPS: 13543 FrameTime: 0.074 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1406 FrameTime: 0.711 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 2325 FrameTime: 0.430 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1638 FrameTime: 0.611 ms
[ideas] speed=duration: FPS: 10204 FrameTime: 0.098 ms
[jellyfish] <default>: FPS: 24412 FrameTime: 0.041 ms
[terrain] <default>: FPS: 3952 FrameTime: 0.253 ms
[shadow] <default>: FPS: 18370 FrameTime: 0.054 ms
[refract] <default>: FPS: 12031 FrameTime: 0.083 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 27249 FrameTime: 0.037 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 26877 FrameTime: 0.037 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 28027 FrameTime: 0.036 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 27475 FrameTime: 0.036 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 27038 FrameTime: 0.037 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 27627 FrameTime: 0.036 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 27354 FrameTime: 0.037 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 27440 FrameTime: 0.036 ms
=======================================================
                                  glmark2 Score: 21882
=======================================================

mittorn ★★★★★
()
Ответ на: комментарий от BceM_IIpuBeT

Это надо домашних ворошить, не буду ночью заморачиваться. Да и сдаётся мне, не поможет это, ибо, КМК, HDMI не на дискретке сидит.

carasin ★★★★★
()
Ответ на: комментарий от shkolnick-kun

Его уже нет смысла считать с самого начала. А если с того момента до которого досчитали ни у кого оперативки не хватит я уж молчу про видеопамять =)

LINUX-ORG-RU ★★★★★
() автор топика
Ответ на: комментарий от eternal_sorrow

Ок, скомпилял.

> lspci|grep -i vga
07:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Cezanne (rev d1)
> glmark2-wayland
=======================================================
    glmark2 2021.12
=======================================================
    OpenGL Information
    GL_VENDOR:     AMD
    GL_RENDERER:   AMD RENOIR (LLVM 13.0.1, DRM 3.44, 5.16.4-zen1)
    GL_VERSION:    4.6 (Compatibility Profile) Mesa 22.0.0-rc2
=======================================================
[build] use-vbo=false: FPS: 12546 FrameTime: 0.080 ms
[build] use-vbo=true: FPS: 18579 FrameTime: 0.054 ms
[texture] texture-filter=nearest: FPS: 15949 FrameTime: 0.063 ms
[texture] texture-filter=linear: FPS: 15780 FrameTime: 0.063 ms
[texture] texture-filter=mipmap: FPS: 14689 FrameTime: 0.068 ms
[shading] shading=gouraud: FPS: 11572 FrameTime: 0.086 ms
[shading] shading=blinn-phong-inf: FPS: 10990 FrameTime: 0.091 ms
[shading] shading=phong: FPS: 11187 FrameTime: 0.089 ms
[shading] shading=cel: FPS: 11235 FrameTime: 0.089 ms
[bump] bump-render=high-poly: FPS: 8301 FrameTime: 0.120 ms
[bump] bump-render=normals: FPS: 19596 FrameTime: 0.051 ms
[bump] bump-render=height: FPS: 18753 FrameTime: 0.053 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 10760 FrameTime: 0.093 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 4935 FrameTime: 0.203 ms
[pulsar] light=false:quads=5:texture=false: FPS: 14273 FrameTime: 0.070 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 4426 FrameTime: 0.226 ms
[desktop] effect=shadow:windows=4: FPS: 8433 FrameTime: 0.119 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1692 FrameTime: 0.591 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 2492 FrameTime: 0.401 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 2618 FrameTime: 0.382 ms
[ideas] speed=duration: FPS: 8177 FrameTime: 0.122 ms
[jellyfish] <default>: FPS: 7159 FrameTime: 0.140 ms
[terrain] <default>: FPS: 527 FrameTime: 1.898 ms
[shadow] <default>: FPS: 9417 FrameTime: 0.106 ms
[refract] <default>: FPS: 894 FrameTime: 1.119 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 14788 FrameTime: 0.068 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 14827 FrameTime: 0.067 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 14926 FrameTime: 0.067 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 15199 FrameTime: 0.066 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 14225 FrameTime: 0.070 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 15203 FrameTime: 0.066 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 15010 FrameTime: 0.067 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 15353 FrameTime: 0.065 ms
=======================================================
                                  glmark2 Score: 11045 
=======================================================
eternal_sorrow ★★★★★
()

Современная mesa даже на ARM OpenGL крутит (не GLES, не swrast, а обычный). Нагрузка на CPU в районе 10%.
В качестве X-сервера - Xwayland. На Xorg тоже запускается, но медленно.
Возможно потому, что Xwayland собрал новый (22.1.0), а Xorg старый (из дистрибутива - 1.20.14)

Rock PI 4A (RK3399), glmark2:

=======================================================
    glmark2 2021.12
=======================================================
    OpenGL Information
    GL_VENDOR:     Panfrost
    GL_RENDERER:   Mali-T860 (Panfrost)
    GL_VERSION:    3.1 Mesa 21.3.6
=======================================================
[build] use-vbo=false: FPS: 809 FrameTime: 1.236 ms
[build] use-vbo=true: FPS: 927 FrameTime: 1.079 ms
[texture] texture-filter=nearest: FPS: 1059 FrameTime: 0.944 ms
[texture] texture-filter=linear: FPS: 1058 FrameTime: 0.945 ms
[texture] texture-filter=mipmap: FPS: 1069 FrameTime: 0.935 ms
[shading] shading=gouraud: FPS: 713 FrameTime: 1.403 ms
[shading] shading=blinn-phong-inf: FPS: 724 FrameTime: 1.381 ms
[shading] shading=phong: FPS: 628 FrameTime: 1.592 ms
[shading] shading=cel: FPS: 626 FrameTime: 1.597 ms
[bump] bump-render=high-poly: FPS: 365 FrameTime: 2.740 ms
[bump] bump-render=normals: FPS: 1094 FrameTime: 0.914 ms
[bump] bump-render=height: FPS: 1056 FrameTime: 0.947 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 680 FrameTime: 1.471 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 320 FrameTime: 3.125 ms
[pulsar] light=false:quads=5:texture=false: FPS: 1123 FrameTime: 0.890 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 229 FrameTime: 4.367 ms
[desktop] effect=shadow:windows=4: FPS: 907 FrameTime: 1.103 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 176 FrameTime: 5.682 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 30 FrameTime: 33.333 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 207 FrameTime: 4.831 ms
[ideas] speed=duration: FPS: 533 FrameTime: 1.876 ms
[jellyfish] <default>: FPS: 509 FrameTime: 1.965 ms
[terrain] <default>: FPS: 28 FrameTime: 35.714 ms
[shadow] <default>: FPS: 448 FrameTime: 2.232 ms
[refract] <default>: FPS: 64 FrameTime: 15.625 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 1016 FrameTime: 0.984 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 709 FrameTime: 1.410 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 1011 FrameTime: 0.989 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 837 FrameTime: 1.195 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 626 FrameTime: 1.597 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 836 FrameTime: 1.196 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 836 FrameTime: 1.196 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 671 FrameTime: 1.490 ms
=======================================================
                                  glmark2 Score: 664 
=======================================================

Rock PI 4A (RK3399), glmark2-wayland:

=======================================================
    glmark2 2021.12
=======================================================
    OpenGL Information
    GL_VENDOR:     Panfrost
    GL_RENDERER:   Mali-T860 (Panfrost)
    GL_VERSION:    3.1 Mesa 21.3.6
=======================================================
[build] use-vbo=false: FPS: 920 FrameTime: 1.087 ms
[build] use-vbo=true: FPS: 1483 FrameTime: 0.674 ms
[texture] texture-filter=nearest: FPS: 2348 FrameTime: 0.426 ms
[texture] texture-filter=linear: FPS: 2321 FrameTime: 0.431 ms
[texture] texture-filter=mipmap: FPS: 2376 FrameTime: 0.421 ms
[shading] shading=gouraud: FPS: 976 FrameTime: 1.025 ms
[shading] shading=blinn-phong-inf: FPS: 994 FrameTime: 1.006 ms
[shading] shading=phong: FPS: 801 FrameTime: 1.248 ms
[shading] shading=cel: FPS: 793 FrameTime: 1.261 ms
[bump] bump-render=high-poly: FPS: 407 FrameTime: 2.457 ms
[bump] bump-render=normals: FPS: 2191 FrameTime: 0.456 ms
[bump] bump-render=height: FPS: 2003 FrameTime: 0.499 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1022 FrameTime: 0.978 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 299 FrameTime: 3.344 ms
[pulsar] light=false:quads=5:texture=false: FPS: 2111 FrameTime: 0.474 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 234 FrameTime: 4.274 ms
[desktop] effect=shadow:windows=4: FPS: 1090 FrameTime: 0.917 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 176 FrameTime: 5.682 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 30 FrameTime: 33.333 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 199 FrameTime: 5.025 ms
[ideas] speed=duration: FPS: 608 FrameTime: 1.645 ms
[jellyfish] <default>: FPS: 585 FrameTime: 1.709 ms
[terrain] <default>: FPS: 28 FrameTime: 35.714 ms
[shadow] <default>: FPS: 502 FrameTime: 1.992 ms
[refract] <default>: FPS: 65 FrameTime: 15.385 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 1879 FrameTime: 0.532 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 1016 FrameTime: 0.984 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 1878 FrameTime: 0.532 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 1333 FrameTime: 0.750 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 872 FrameTime: 1.147 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1309 FrameTime: 0.764 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1298 FrameTime: 0.770 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 928 FrameTime: 1.078 ms
=======================================================
                                  glmark2 Score: 1062 
=======================================================
arson ★★★★★
()

какой-то слабенький бенч. видюха даже вентиляторы не раскрутила. так, нехотя, на низких оборотах (обычно они вообще не крутятся).

=======================================================
    glmark2 2021.12
=======================================================
    OpenGL Information
    GL_VENDOR:     AMD
    GL_RENDERER:   AMD Radeon RX 6800 XT (SIENNA_CICHLID, DRM 3.44.0, 5.16.7, LLVM 13.0.0)
    GL_VERSION:    4.6 (Compatibility Profile) Mesa 21.3.5
=======================================================
[build] use-vbo=false: FPS: 11375 FrameTime: 0.088 ms
[build] use-vbo=true: FPS: 24798 FrameTime: 0.040 ms
[texture] texture-filter=nearest: FPS: 24659 FrameTime: 0.041 ms
[texture] texture-filter=linear: FPS: 24483 FrameTime: 0.041 ms
[texture] texture-filter=mipmap: FPS: 24716 FrameTime: 0.040 ms
[shading] shading=gouraud: FPS: 24035 FrameTime: 0.042 ms
[shading] shading=blinn-phong-inf: FPS: 24900 FrameTime: 0.040 ms
[shading] shading=phong: FPS: 24758 FrameTime: 0.040 ms
[shading] shading=cel: FPS: 25009 FrameTime: 0.040 ms
[bump] bump-render=high-poly: FPS: 22436 FrameTime: 0.045 ms
[bump] bump-render=normals: FPS: 24669 FrameTime: 0.041 ms
[bump] bump-render=height: FPS: 24464 FrameTime: 0.041 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 24448 FrameTime: 0.041 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 22414 FrameTime: 0.045 ms
[pulsar] light=false:quads=5:texture=false: FPS: 23047 FrameTime: 0.043 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 13006 FrameTime: 0.077 ms
[desktop] effect=shadow:windows=4: FPS: 12768 FrameTime: 0.078 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1631 FrameTime: 0.613 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 2297 FrameTime: 0.435 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 2032 FrameTime: 0.492 ms
[ideas] speed=duration: FPS: 10064 FrameTime: 0.099 ms
[jellyfish] <default>: FPS: 22511 FrameTime: 0.044 ms
[terrain] <default>: FPS: 5122 FrameTime: 0.195 ms
[shadow] <default>: FPS: 17804 FrameTime: 0.056 ms
[refract] <default>: FPS: 10139 FrameTime: 0.099 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 23685 FrameTime: 0.042 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 23793 FrameTime: 0.042 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 23325 FrameTime: 0.043 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 24049 FrameTime: 0.042 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 23747 FrameTime: 0.042 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 23764 FrameTime: 0.042 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 24342 FrameTime: 0.041 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 23746 FrameTime: 0.042 ms
=======================================================
                                  glmark2 Score: 19334 
=======================================================
ergo ★★★
()

Забавно, что моя встройка vega6 renoir слабее(3к скоре) твоей видюхи из 2010, вулкан только если вытащит в игрушках. А разрешение влияет? у меня 2к.

NonameKiriLL
()
Последнее исправление: NonameKiriLL (всего исправлений: 1)
Ответ на: комментарий от NonameKiriLL

Ты на разные строки смотри, а не только на финал. Твоя встройка могла где то уйти с VRAM в оперативку например update: так и есть твоя карта не имеет собственной видеопамяти (вроде если не ошибаюсь), хотя заявлено 2Гига у тебя, не должно по сути.

Ну и

                        Твоя   Моя
Потоковые процессоры 	384    960
Текстурные блоки 	24     48
Блоки растеризации 	8      32

Но пиковые частоты у тебя в 2 раза выше до 1500Mhz против моих 750Mhz что в теории умножает перечисленное в полтора,два раза, но держатся ли частоты всегда во время теста или падают до 300 стоковых? И да память видеокарты у тебя это оперативка, а не VRAM. Это и должно по сути стать горлышком.

А разрешение влияет?

Нет так как оно в окошечке, но в принципе да так как карта ещё занята и отрисовкой твоего 2К экрана. Может в фоне у тебя видео в браузере или ещё чего

В любом случае что есть то есть. Тест полевой, а не синтетика, равных условий нам не соблюсти никогда.

LINUX-ORG-RU ★★★★★
() автор топика
Последнее исправление: LINUX-ORG-RU (всего исправлений: 4)
Ответ на: комментарий от mittorn

Счётчик по третьему кругу пошёл. Всего-то 5 или 6 поколений разницы.

steemandlinux ★★★★★
()

Ноут разработан в 2010 году. Сделан в 2013-м. Интегрированное видео Интел.

$ sudo lshw -C display | grep product
       product: 3rd Gen Core processor Graphics Controller
$ glmark2
=======================================================
    glmark2 2014.03+git20150611.fa71af2d
=======================================================
    OpenGL Information
    GL_VENDOR:     Intel Open Source Technology Center
    GL_RENDERER:   Mesa DRI Intel(R) HD Graphics 2500 (IVB GT1)
    GL_VERSION:    3.0 Mesa 20.0.8
=======================================================
[build] use-vbo=false: FPS: 1294 FrameTime: 0.773 ms
[build] use-vbo=true: FPS: 1403 FrameTime: 0.713 ms
[texture] texture-filter=nearest: FPS: 1415 FrameTime: 0.707 ms
[texture] texture-filter=linear: FPS: 1428 FrameTime: 0.700 ms
[texture] texture-filter=mipmap: FPS: 1509 FrameTime: 0.663 ms
[shading] shading=gouraud: FPS: 1134 FrameTime: 0.882 ms
[shading] shading=blinn-phong-inf: FPS: 1115 FrameTime: 0.897 ms
[shading] shading=phong: FPS: 1037 FrameTime: 0.964 ms
[shading] shading=cel: FPS: 986 FrameTime: 1.014 ms
[bump] bump-render=high-poly: FPS: 593 FrameTime: 1.686 ms
[bump] bump-render=normals: FPS: 1497 FrameTime: 0.668 ms
[bump] bump-render=height: FPS: 1451 FrameTime: 0.689 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 921 FrameTime: 1.086 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 400 FrameTime: 2.500 ms
[pulsar] light=false:quads=5:texture=false: FPS: 1361 FrameTime: 0.735 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 411 FrameTime: 2.433 ms
[desktop] effect=shadow:windows=4: FPS: 696 FrameTime: 1.437 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 454 FrameTime: 2.203 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 410 FrameTime: 2.439 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 514 FrameTime: 1.946 ms
[ideas] speed=duration: FPS: 836 FrameTime: 1.196 ms
[jellyfish] <default>: FPS: 776 FrameTime: 1.289 ms
[terrain] <default>: FPS: 73 FrameTime: 13.699 ms
[shadow] <default>: FPS: 552 FrameTime: 1.812 ms
[refract] <default>: FPS: 154 FrameTime: 6.494 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 1499 FrameTime: 0.667 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 1189 FrameTime: 0.841 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 1478 FrameTime: 0.677 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 1451 FrameTime: 0.689 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 1238 FrameTime: 0.808 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1408 FrameTime: 0.710 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1412 FrameTime: 0.708 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1158 FrameTime: 0.864 ms
=======================================================
                                  glmark2 Score: 1007 
=======================================================
$ glmark2-es2
=======================================================
    glmark2 2014.03+git20150611.fa71af2d
=======================================================
    OpenGL Information
    GL_VENDOR:     Intel Open Source Technology Center
    GL_RENDERER:   Mesa DRI Intel(R) HD Graphics 2500 (IVB GT1)
    GL_VERSION:    OpenGL ES 3.0 Mesa 20.0.8
=======================================================
[build] use-vbo=false: FPS: 1288 FrameTime: 0.776 ms
[build] use-vbo=true: FPS: 1409 FrameTime: 0.710 ms
[texture] texture-filter=nearest: FPS: 1466 FrameTime: 0.682 ms
[texture] texture-filter=linear: FPS: 1455 FrameTime: 0.687 ms
[texture] texture-filter=mipmap: FPS: 1482 FrameTime: 0.675 ms
[shading] shading=gouraud: FPS: 1131 FrameTime: 0.884 ms
[shading] shading=blinn-phong-inf: FPS: 1115 FrameTime: 0.897 ms
[shading] shading=phong: FPS: 1040 FrameTime: 0.962 ms
[shading] shading=cel: FPS: 978 FrameTime: 1.022 ms
[bump] bump-render=high-poly: FPS: 593 FrameTime: 1.686 ms
[bump] bump-render=normals: FPS: 1506 FrameTime: 0.664 ms
[bump] bump-render=height: FPS: 1458 FrameTime: 0.686 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 921 FrameTime: 1.086 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 402 FrameTime: 2.488 ms
[pulsar] light=false:quads=5:texture=false: FPS: 1354 FrameTime: 0.739 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 406 FrameTime: 2.463 ms
[desktop] effect=shadow:windows=4: FPS: 698 FrameTime: 1.433 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 491 FrameTime: 2.037 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 426 FrameTime: 2.347 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 529 FrameTime: 1.890 ms
[ideas] speed=duration: FPS: 879 FrameTime: 1.138 ms
[jellyfish] <default>: FPS: 771 FrameTime: 1.297 ms
[terrain] <default>: FPS: 73 FrameTime: 13.699 ms
[shadow] <default>: FPS: 557 FrameTime: 1.795 ms
[refract] <default>: FPS: 153 FrameTime: 6.536 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 1498 FrameTime: 0.668 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 1186 FrameTime: 0.843 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 1495 FrameTime: 0.669 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 1445 FrameTime: 0.692 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 1239 FrameTime: 0.807 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1413 FrameTime: 0.708 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1412 FrameTime: 0.708 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1158 FrameTime: 0.864 ms
=======================================================
                                  glmark2 Score: 1012 
=======================================================

2 ядра 2-ГГц процессора редко поднимаются выще 33%. За время теста температура процессора и платы выросла с 43 до 55 градусов при предельной мощности вентилятора.

Кто-нибудь может объяснить разницу между тестами glmark2, glmark2-es2, glmark2-drm, glmark2-es2-drm? Что значит, если последние 2 выдают ошибки «Error: Failed to find a suitable encoder» «Error: main: Could not initialize canvas»?

question4 ★★★★★
()
=======================================================
    glmark2 2020.04
=======================================================
    OpenGL Information
    GL_VENDOR:     AMD
    GL_RENDERER:   AMD Radeon RX 6900 XT (sienna_cichlid, LLVM 13.0.1, DRM 3.44, 5.16.10-xanmod1)
    GL_VERSION:    4.6 (Compatibility Profile) Mesa 22.0.0-rc2
=======================================================
[build] use-vbo=false: FPS: 21418 FrameTime: 0.047 ms
[build] use-vbo=true: FPS: 34301 FrameTime: 0.029 ms
[texture] texture-filter=nearest: FPS: 37696 FrameTime: 0.027 ms
[texture] texture-filter=linear: FPS: 36621 FrameTime: 0.027 ms
[texture] texture-filter=mipmap: FPS: 36648 FrameTime: 0.027 ms
[shading] shading=gouraud: FPS: 36410 FrameTime: 0.027 ms
[shading] shading=blinn-phong-inf: FPS: 36159 FrameTime: 0.028 ms
[shading] shading=phong: FPS: 36041 FrameTime: 0.028 ms
[shading] shading=cel: FPS: 35786 FrameTime: 0.028 ms
[bump] bump-render=high-poly: FPS: 33593 FrameTime: 0.030 ms
[bump] bump-render=normals: FPS: 35592 FrameTime: 0.028 ms
[bump] bump-render=height: FPS: 35416 FrameTime: 0.028 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 35193 FrameTime: 0.028 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 31117 FrameTime: 0.032 ms
[pulsar] light=false:quads=5:texture=false: FPS: 34219 FrameTime: 0.029 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 18283 FrameTime: 0.055 ms
[desktop] effect=shadow:windows=4: FPS: 20275 FrameTime: 0.049 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1518 FrameTime: 0.659 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1757 FrameTime: 0.569 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1761 FrameTime: 0.568 ms
[ideas] speed=duration: FPS: 14257 FrameTime: 0.070 ms
[jellyfish] <default>: FPS: 31404 FrameTime: 0.032 ms
[terrain] <default>: FPS: 5853 FrameTime: 0.171 ms
[shadow] <default>: FPS: 25400 FrameTime: 0.039 ms
[refract] <default>: FPS: 18666 FrameTime: 0.054 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 34186 FrameTime: 0.029 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 34142 FrameTime: 0.029 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 34177 FrameTime: 0.029 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 34057 FrameTime: 0.029 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 34071 FrameTime: 0.029 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 34321 FrameTime: 0.029 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 34438 FrameTime: 0.029 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 34378 FrameTime: 0.029 ms
=======================================================
                                  glmark2 Score: 28156 
=======================================================
thorus_dv
()
Ответ на: комментарий от mittorn

Может быть зависит от того, на каких частотах, ваттах, температурах работает GPU?

rupert ★★★★★
()
Ответ на: комментарий от mittorn

Медленнее чего? Вполне вероятно, что в новых картах нужно использовать какую-то фичу в бенчмарке, чтобы задействовать всю мощь карты. Как я уже писал выше, этот бенч почему-то даже не заставил карту греться - вентиляторы нехотя охлаждали

ergo ★★★
()
$ glmark2
=======================================================
    glmark2 2021.02
=======================================================
    OpenGL Information
    GL_VENDOR:     NVIDIA Corporation
    GL_RENDERER:   NVIDIA GeForce GTX 750/PCIe/SSE2
    GL_VERSION:    4.6.0 NVIDIA 470.103.01
=======================================================
[build] use-vbo=false: FPS: 2431 FrameTime: 0.411 ms
[build] use-vbo=true: FPS: 4064 FrameTime: 0.246 ms
[texture] texture-filter=nearest: FPS: 3888 FrameTime: 0.257 ms
[texture] texture-filter=linear: FPS: 3362 FrameTime: 0.297 ms
[texture] texture-filter=mipmap: FPS: 3272 FrameTime: 0.306 ms
[shading] shading=gouraud: FPS: 2637 FrameTime: 0.379 ms
[shading] shading=blinn-phong-inf: FPS: 2759 FrameTime: 0.362 ms
[shading] shading=phong: FPS: 3002 FrameTime: 0.333 ms
[shading] shading=cel: FPS: 2995 FrameTime: 0.334 ms
[bump] bump-render=high-poly: FPS: 2239 FrameTime: 0.447 ms
[bump] bump-render=normals: FPS: 3771 FrameTime: 0.265 ms
[bump] bump-render=height: FPS: 3672 FrameTime: 0.272 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 2844 FrameTime: 0.352 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1830 FrameTime: 0.546 ms
[pulsar] light=false:quads=5:texture=false: FPS: 3179 FrameTime: 0.315 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1549 FrameTime: 0.646 ms
[desktop] effect=shadow:windows=4: FPS: 2165 FrameTime: 0.462 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 427 FrameTime: 2.342 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 436 FrameTime: 2.294 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 558 FrameTime: 1.792 ms
[ideas] speed=duration: FPS: 3086 FrameTime: 0.324 ms
[jellyfish] <default>: FPS: 2393 FrameTime: 0.418 ms
[terrain] <default>: FPS: 481 FrameTime: 2.079 ms
[shadow] <default>: FPS: 2627 FrameTime: 0.381 ms
[refract] <default>: FPS: 949 FrameTime: 1.054 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 3466 FrameTime: 0.289 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 3195 FrameTime: 0.313 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 3020 FrameTime: 0.331 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 2795 FrameTime: 0.358 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 2650 FrameTime: 0.377 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2830 FrameTime: 0.353 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2797 FrameTime: 0.358 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2643 FrameTime: 0.378 ms
=======================================================
                                  glmark2 Score: 2545 
=======================================================
amd_amd ★★★★★
()
$ glmark2
=======================================================
    glmark2 2021.02
=======================================================
    OpenGL Information
    GL_VENDOR:     NVIDIA Corporation
    GL_RENDERER:   NVIDIA GeForce GTX 650 Ti BOOST/PCIe/SSE2
    GL_VERSION:    4.6.0 NVIDIA 470.103.01
=======================================================
[build] use-vbo=false: FPS: 2241 FrameTime: 0.446 ms
[build] use-vbo=true: FPS: 2573 FrameTime: 0.389 ms
[texture] texture-filter=nearest: FPS: 2500 FrameTime: 0.400 ms
[texture] texture-filter=linear: FPS: 2516 FrameTime: 0.397 ms
[texture] texture-filter=mipmap: FPS: 2533 FrameTime: 0.395 ms
[shading] shading=gouraud: FPS: 2497 FrameTime: 0.400 ms
[shading] shading=blinn-phong-inf: FPS: 2491 FrameTime: 0.401 ms
[shading] shading=phong: FPS: 2480 FrameTime: 0.403 ms
[shading] shading=cel: FPS: 2487 FrameTime: 0.402 ms
[bump] bump-render=high-poly: FPS: 2237 FrameTime: 0.447 ms
[bump] bump-render=normals: FPS: 2581 FrameTime: 0.387 ms
[bump] bump-render=height: FPS: 2546 FrameTime: 0.393 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 2351 FrameTime: 0.425 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 2036 FrameTime: 0.491 ms
[pulsar] light=false:quads=5:texture=false: FPS: 2490 FrameTime: 0.402 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1664 FrameTime: 0.601 ms
[desktop] effect=shadow:windows=4: FPS: 2075 FrameTime: 0.482 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1146 FrameTime: 0.873 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1415 FrameTime: 0.707 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1303 FrameTime: 0.767 ms
[ideas] speed=duration: FPS: 2411 FrameTime: 0.415 ms
[jellyfish] <default>: FPS: 2133 FrameTime: 0.469 ms
[terrain] <default>: FPS: 583 FrameTime: 1.715 ms
[shadow] <default>: FPS: 2307 FrameTime: 0.433 ms
[refract] <default>: FPS: 1028 FrameTime: 0.973 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 2496 FrameTime: 0.401 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 2428 FrameTime: 0.412 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 2499 FrameTime: 0.400 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 2499 FrameTime: 0.400 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 2442 FrameTime: 0.410 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2497 FrameTime: 0.400 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2501 FrameTime: 0.400 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2493 FrameTime: 0.401 ms
=======================================================
                                  glmark2 Score: 2196 
=======================================================
amd_amd ★★★★★
()
Ответ на: комментарий от LINUX-ORG-RU

Да, skyrim VR нормально идёт, FO4 VR с тупняком, но со снижением разрешения тоже играбельно. Нэплохо.

Aceler ★★★★★
()

дебианщики с выходом ядра 5.16 всю невидию в сиде поломали, но сейчас потихоньку чинят, 470-ый и 390-ый уже починили, 340-ой пока нет, а GT210 как раз 340-ой нужен, по этому тест на иксах, потом когда 340-ой починят - на нем для сравнения тест сделаю

$ glmark2
=======================================================
    glmark2 2021.02
=======================================================
    OpenGL Information
    GL_VENDOR:     nouveau
    GL_RENDERER:   NVA8
    GL_VERSION:    3.3 (Compatibility Profile) Mesa 21.3.5
=======================================================
[build] use-vbo=false: FPS: 140 FrameTime: 7.143 ms
[build] use-vbo=true: FPS: 164 FrameTime: 6.098 ms
[texture] texture-filter=nearest: FPS: 158 FrameTime: 6.329 ms
[texture] texture-filter=linear: FPS: 158 FrameTime: 6.329 ms
[texture] texture-filter=mipmap: FPS: 160 FrameTime: 6.250 ms
[shading] shading=gouraud: FPS: 156 FrameTime: 6.410 ms
[shading] shading=blinn-phong-inf: FPS: 156 FrameTime: 6.410 ms
[shading] shading=phong: FPS: 149 FrameTime: 6.711 ms
[shading] shading=cel: FPS: 145 FrameTime: 6.897 ms
[bump] bump-render=high-poly: FPS: 146 FrameTime: 6.849 ms
[bump] bump-render=normals: FPS: 163 FrameTime: 6.135 ms
[bump] bump-render=height: FPS: 160 FrameTime: 6.250 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 145 FrameTime: 6.897 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 100 FrameTime: 10.000 ms
[pulsar] light=false:quads=5:texture=false: FPS: 151 FrameTime: 6.623 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 91 FrameTime: 10.989 ms
[desktop] effect=shadow:windows=4: FPS: 118 FrameTime: 8.475 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 135 FrameTime: 7.407 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 131 FrameTime: 7.634 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 136 FrameTime: 7.353 ms
[ideas] speed=duration: FPS: 142 FrameTime: 7.042 ms
[jellyfish] <default>: FPS: 113 FrameTime: 8.850 ms
[terrain] <default>: FPS: 27 FrameTime: 37.037 ms
[shadow] <default>: FPS: 133 FrameTime: 7.519 ms
[refract] <default>: FPS: 47 FrameTime: 21.277 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 158 FrameTime: 6.329 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 143 FrameTime: 6.993 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 158 FrameTime: 6.329 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 158 FrameTime: 6.329 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 146 FrameTime: 6.849 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 158 FrameTime: 6.329 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 158 FrameTime: 6.329 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 151 FrameTime: 6.623 ms
=======================================================
                                  glmark2 Score: 138 
=======================================================
amd_amd ★★★★★
()
CPU: AMD E1-2500 APU (2) @ 1.400GHz 
GPU: AMD ATI Radeon HD 8240 / R3 Series
glmark2
=======================================================
    glmark2 2021.02
=======================================================
    OpenGL Information
    GL_VENDOR:     AMD
    GL_RENDERER:   AMD KABINI (DRM 3.40.0, 5.10.98-1-MANJARO, LLVM 13.0.0)
    GL_VERSION:    4.6 (Compatibility Profile) Mesa 21.3.5
=======================================================
[build] use-vbo=false: FPS: 670 FrameTime: 1.493 ms
[build] use-vbo=true: FPS: 836 FrameTime: 1.196 ms
[texture] texture-filter=nearest: FPS: 733 FrameTime: 1.364 ms
[texture] texture-filter=linear: FPS: 730 FrameTime: 1.370 ms
[texture] texture-filter=mipmap: FPS: 771 FrameTime: 1.297 ms
[shading] shading=gouraud: FPS: 706 FrameTime: 1.416 ms
[shading] shading=blinn-phong-inf: FPS: 705 FrameTime: 1.418 ms
[shading] shading=phong: FPS: 688 FrameTime: 1.453 ms
[shading] shading=cel: FPS: 682 FrameTime: 1.466 ms
[bump] bump-render=high-poly: FPS: 616 FrameTime: 1.623 ms
[bump] bump-render=normals: FPS: 829 FrameTime: 1.206 ms
[bump] bump-render=height: FPS: 806 FrameTime: 1.241 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 618 FrameTime: 1.618 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 297 FrameTime: 3.367 ms
[pulsar] light=false:quads=5:texture=false: FPS: 756 FrameTime: 1.323 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 265 FrameTime: 3.774 ms
[desktop] effect=shadow:windows=4: FPS: 426 FrameTime: 2.347 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 186 FrameTime: 5.376 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 224 FrameTime: 4.464 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 238 FrameTime: 4.202 ms
[ideas] speed=duration: FPS: 690 FrameTime: 1.449 ms
[jellyfish] <default>: FPS: 452 FrameTime: 2.212 ms
[terrain] <default>: FPS: 60 FrameTime: 16.667 ms
[shadow] <default>: FPS: 306 FrameTime: 3.268 ms
[refract] <default>: FPS: 66 FrameTime: 15.152 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 835 FrameTime: 1.198 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 846 FrameTime: 1.182 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 841 FrameTime: 1.189 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 842 FrameTime: 1.188 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 829 FrameTime: 1.206 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 842 FrameTime: 1.188 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 834 FrameTime: 1.199 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 844 FrameTime: 1.185 ms
=======================================================
                                  glmark2 Score: 608 
=======================================================
glmark2-es2
=======================================================
    glmark2 2021.02
=======================================================
    OpenGL Information
    GL_VENDOR:     AMD
    GL_RENDERER:   AMD KABINI (DRM 3.40.0, 5.10.98-1-MANJARO, LLVM 13.0.0)
    GL_VERSION:    OpenGL ES 3.2 Mesa 21.3.5
=======================================================
[build] use-vbo=false: FPS: 663 FrameTime: 1.508 ms
[build] use-vbo=true: FPS: 836 FrameTime: 1.196 ms
[texture] texture-filter=nearest: FPS: 731 FrameTime: 1.368 ms
[texture] texture-filter=linear: FPS: 725 FrameTime: 1.379 ms
[texture] texture-filter=mipmap: FPS: 768 FrameTime: 1.302 ms
[shading] shading=gouraud: FPS: 691 FrameTime: 1.447 ms
[shading] shading=blinn-phong-inf: FPS: 704 FrameTime: 1.420 ms
[shading] shading=phong: FPS: 687 FrameTime: 1.456 ms
[shading] shading=cel: FPS: 688 FrameTime: 1.453 ms
[bump] bump-render=high-poly: FPS: 615 FrameTime: 1.626 ms
[bump] bump-render=normals: FPS: 826 FrameTime: 1.211 ms
[bump] bump-render=height: FPS: 800 FrameTime: 1.250 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 618 FrameTime: 1.618 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 296 FrameTime: 3.378 ms
[pulsar] light=false:quads=5:texture=false: FPS: 743 FrameTime: 1.346 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 266 FrameTime: 3.759 ms
[desktop] effect=shadow:windows=4: FPS: 433 FrameTime: 2.309 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 177 FrameTime: 5.650 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 219 FrameTime: 4.566 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 238 FrameTime: 4.202 ms
[ideas] speed=duration: FPS: 690 FrameTime: 1.449 ms
[jellyfish] <default>: FPS: 454 FrameTime: 2.203 ms
[terrain] <default>: FPS: 60 FrameTime: 16.667 ms
[shadow] <default>: FPS: 306 FrameTime: 3.268 ms
[refract] <default>: FPS: 65 FrameTime: 15.385 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 846 FrameTime: 1.182 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 843 FrameTime: 1.186 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 843 FrameTime: 1.186 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 844 FrameTime: 1.185 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 825 FrameTime: 1.212 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 844 FrameTime: 1.185 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 832 FrameTime: 1.202 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 843 FrameTime: 1.186 ms
=======================================================
                                  glmark2 Score: 606 
=======================================================
vkmark 
WARNING: radv is not a conformant Vulkan implementation, testing use only.
=======================================================
    vkmark 2017.08
=======================================================
    Vendor ID:      0x1002
    Device ID:      0x9838
    Device Name:    AMD RADV KABINI
    Driver Version: 88092677
    Device UUID:    8686a8e664482df409c95ec0177dbf23
=======================================================
[vertex] device-local=true: FPS: 1594 FrameTime: 0.627 ms
[vertex] device-local=false: FPS: 1597 FrameTime: 0.626 ms
[texture] anisotropy=0: FPS: 1240 FrameTime: 0.806 ms
[texture] anisotropy=16: FPS: 1242 FrameTime: 0.805 ms
[shading] shading=gouraud: FPS: 1188 FrameTime: 0.842 ms
[shading] shading=blinn-phong-inf: FPS: 1184 FrameTime: 0.845 ms
[shading] shading=phong: FPS: 1132 FrameTime: 0.883 ms
[shading] shading=cel: FPS: 1138 FrameTime: 0.879 ms
[effect2d] kernel=edge: FPS: 1007 FrameTime: 0.993 ms
[effect2d] kernel=blur: FPS: 349 FrameTime: 2.865 ms
[desktop] <default>: FPS: 630 FrameTime: 1.587 ms
[cube] <default>: FPS: 2101 FrameTime: 0.476 ms
[clear] <default>: FPS: 2196 FrameTime: 0.455 ms
=======================================================
                                   vkmark Score: 1276
=======================================================

Lenovo Thinkpad X140E

OpenMind ★★★★
()
Ответ на: комментарий от OpenMind

Для современного рабочего стола достаточно наверное, тихая (не знаю какое у него исполнение может вообще пассивка), экономная.

LINUX-ORG-RU ★★★★★
() автор топика

А почему не https://www.geeks3d.com/gputest/ ? Всеми любимый волосатый бублик в нём есть. Просто этот ваш glmark2 нерелевантное говно упирающееся в процессор на мощных картах, о чём выше уже неоднократно сказано.

Jameson ★★★★★
()
Последнее исправление: Jameson (всего исправлений: 2)
Ответ на: комментарий от Jameson

лучше уж BaseMark, но не факт что он у всех пойдёт… Unigine Heaven как вариант.

OpenMind ★★★★
()
Последнее исправление: OpenMind (всего исправлений: 1)
Ответ на: комментарий от OpenMind

боже как медленно

на глаз все равно не заметно - видео ряд в тесте идет ровно без тормозов и дерганья, процессоры в сотку не грузит - то есть видеокарты справляются, даже GT210 на иксах

amd_amd ★★★★★
()
Последнее исправление: amd_amd (всего исправлений: 1)
27 апреля 2022 г.

У меня длиннее

glmark2
=======================================================
    glmark2 2021.02
=======================================================
    OpenGL Information
    GL_VENDOR:     AMD
    GL_RENDERER:   AMD BEIGE_GOBY (LLVM 13.0.1, DRM 3.42, 5.15.0-25-generic)
    GL_VERSION:    4.6 (Compatibility Profile) Mesa 22.0.1
=======================================================
[build] use-vbo=false: FPS: 6342 FrameTime: 0.158 ms
[build] use-vbo=true: FPS: 18611 FrameTime: 0.054 ms
[texture] texture-filter=nearest: FPS: 17575 FrameTime: 0.057 ms
[texture] texture-filter=linear: FPS: 17679 FrameTime: 0.057 ms
[texture] texture-filter=mipmap: FPS: 17861 FrameTime: 0.056 ms
[shading] shading=gouraud: FPS: 17386 FrameTime: 0.058 ms
[shading] shading=blinn-phong-inf: FPS: 17866 FrameTime: 0.056 ms
[shading] shading=phong: FPS: 18634 FrameTime: 0.054 ms
[shading] shading=cel: FPS: 18340 FrameTime: 0.055 ms
[bump] bump-render=high-poly: FPS: 16934 FrameTime: 0.059 ms
[bump] bump-render=normals: FPS: 17737 FrameTime: 0.056 ms
[bump] bump-render=height: FPS: 17605 FrameTime: 0.057 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 18761 FrameTime: 0.053 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 14998 FrameTime: 0.067 ms
[pulsar] light=false:quads=5:texture=false: FPS: 16108 FrameTime: 0.062 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 10622 FrameTime: 0.094 ms
[desktop] effect=shadow:windows=4: FPS: 10245 FrameTime: 0.098 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 969 FrameTime: 1.032 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1515 FrameTime: 0.660 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1041 FrameTime: 0.961 ms
[ideas] speed=duration: FPS: 7263 FrameTime: 0.138 ms
[jellyfish] <default>: FPS: 15386 FrameTime: 0.065 ms
[terrain] <default>: FPS: 2285 FrameTime: 0.438 ms
[shadow] <default>: FPS: 12234 FrameTime: 0.082 ms
[refract] <default>: FPS: 7388 FrameTime: 0.135 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 17723 FrameTime: 0.056 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 17877 FrameTime: 0.056 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 18700 FrameTime: 0.053 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 18847 FrameTime: 0.053 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 18432 FrameTime: 0.054 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 18881 FrameTime: 0.053 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 18424 FrameTime: 0.054 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 18625 FrameTime: 0.054 ms
=======================================================
                                  glmark2 Score: 14208 
=======================================================

TolkoSprosit
()
Последнее исправление: TolkoSprosit (всего исправлений: 1)
Вы не можете добавлять комментарии в эту тему. Тема перемещена в архив.