https://mastodon.gamedev.place/interact/100839164925937859
Ryan C. Gordon @icculus@mastodon.gamedev.place
Been rewriting SDL's 2D render API to be faster (and my god, it's _faster_), but this is taking _forever_.
I redesigned it so the high-level interface can batch up draws and do them all at once--presumably all stuffed into a big vertex buffer--but it's taken like a month to convert all the backends (D3D9, D3D11, GL, GLES1, GLES2, software, and ...PlayStation Portable homebrew for crying out loud).
Almost done now, finally!